Standards Map — CSTA 2026¶
This course is aligned to the CSTA PK–12 Computer Science Standards (2026 revision).
Official standards: https://csteachers.org/pk12standards/
Read this before quoting standard codes
This map aligns lessons to the concept areas and grade bands of the 2026 standards. It deliberately does not list individual standard codes.
The 2026 revision is recent, and codes follow a BAND-CONCEPT-SUBCONCEPT-NN pattern (for example MS-PROG-DV-04). Rather than reproduce codes that may be misquoted, pull the exact ones you need from the official standards explorer at https://csteachers.org/pk12standards/ and paste them into the tables below when you need them for an administrator or an accreditation file.
Concept-area alignment is accurate and is sufficient for almost every purpose.
Why the 2026 standards suit this class unusually well¶
Two changes in the 2026 revision map directly onto what this course already does:
- AI is integrated across all concept areas rather than sitting in a separate silo. Unit 2 isn't a detour from computer science — under these standards it is computer science.
- Dispositions are named explicitly — Curiosity, Persistence, Critical Thinking, and Sense of Belonging among them. A no-homework, no-grades resource class is unusually well positioned to develop exactly these, and they are now something you can point to as intentional design rather than a nice side effect.
The framework¶
Five concept areas¶
| Concept area | Short | What it covers |
|---|---|---|
| Algorithms & Design | ALG | Problem solving, representing and designing step-by-step processes, efficiency, correctness |
| Programming | PROG | Developing, organising, documenting, testing, and refining code |
| Data & Analysis | DATA | Collecting, preparing, analysing, and visualising data; accuracy, bias, privacy |
| Systems & Security | SYS | How hardware, software, and networks interact and are protected |
| Computing & Society | SOC | Computing's interplay with people and society; ethics, emerging tech, careers, impacts |
Twelve practices, in four categories¶
- Ethics & Social Responsibility
- Inclusive Collaboration
- Computational Thinking
- Human-Centered Design
Seven dispositions¶
Creativity · Critical Thinking · Curiosity · Persistence · Reflectiveness · Resourcefulness · Sense of Belonging
Grade bands in this room¶
A single 45-minute class spanning grades 5–10 touches three bands simultaneously:
| Band | Grades | Who in this class |
|---|---|---|
| Grade 5 | 5 | Youngest students |
| Middle School | 6–8 | The largest group |
| High School (foundational) | 9–12 | Oldest students |
This is what the tiers are actually doing
The 🟢 / 🟡 / 🔴 tiers aren't just difficulty settings — they map onto the three grade bands present in the room. A 🟢 challenge targets the Grade 5 band, 🟡 targets Middle School, 🔴 targets High School foundational. Same lesson, three bands, simultaneously. That's the honest answer if an administrator asks how one lesson serves grades 5 through 10.
Unit-level alignment¶
| Unit | ALG | PROG | DATA | SYS | SOC |
|---|---|---|---|---|---|
| 1 — Think Like a Machine | ●●● | ●●● | ●● | ● | ○ |
| 2 — AI Unmasked | ● | ○ | ●●● | ●● | ●●● |
| 3 — From Blocks to Text | ●●● | ●●● | ●● | ● | ● |
| 4 — Ship It | ●● | ●●● | ● | ●●● | ●● |
●●● primary focus · ●● substantial · ● touched · ○ minimal
Across the year all five concept areas get substantial coverage — which is unusual for a 45-minute weekly elective and worth stating plainly if anyone asks whether a resource class can be rigorous.
Week-by-week¶
Unit 1 — Think Like a Machine¶
| Wk | Lesson | Primary | Also |
|---|---|---|---|
| 1 | Launch Day | DATA — binary representation | SOC, PROG |
| 2 | Sequence & events | ALG — ordered instructions | PROG |
| 3 | Loops | ALG — repetition, efficiency | PROG |
| 4 | Variables | PROG — storing and updating state | DATA |
| 5 | Conditionals | ALG — decisions and Boolean logic | PROG |
| 6 | Sprites & collisions | PROG — objects and event handling | ALG |
| 7 | Build your own | ALG — decomposition and design | PROG |
| 8 | Playtest & share | PROG — testing and refining | SOC |
Unit 2 — AI Unmasked¶
| Wk | Lesson | Primary | Also |
|---|---|---|---|
| 9 | What is AI, really? | SOC — emerging technology | DATA |
| 10 | Training data | DATA — data collection and modelling | SOC |
| 11 | Bias | DATA — accuracy and bias | SOC |
| 12 | How language models work | DATA — prediction from data | ALG |
| 13 | Prompt engineering | SOC — human-computer interaction | DATA |
| 14 | Hallucinations | SOC — evaluating computing outputs | DATA |
| 15 | Synthetic media | SOC — societal impacts, media literacy | SYS |
| 16 | AI for Good sprint | SOC — human-centered design | ALG |
| 17 | Hour of Code | PROG — student choice | ALG |
Unit 3 — From Blocks to Text¶
| Wk | Lesson | Primary | Also |
|---|---|---|---|
| 18 | Hello, Python | PROG — syntax and program structure | ALG |
| 19 | Variables & input | PROG — state and user input | DATA |
| 20 | Conditionals in text | ALG — Boolean logic | PROG |
| 21 | Loops in text | ALG — iteration | PROG |
| 22 | Lists | DATA — data structures | PROG |
| 23 | Functions | PROG — abstraction and modularity | ALG |
| 24 | Debugging | PROG — testing and refining | ALG |
| 25 | Coding with an AI assistant | SOC — evaluating AI output | PROG |
| 26 | Mini-project | PROG — independent development | ALG |
Unit 4 — Ship It¶
| Wk | Lesson | Primary | Also |
|---|---|---|---|
| 27 | Your first web page | PROG — markup and structure | SYS |
| 28 | Styling with CSS | PROG — presentation and design | SOC |
| 29 | Going live on Azure | SYS — servers, domains, deployment | SOC |
| 30 | Capstone kickoff | ALG — design and decomposition | SOC |
| 31 | Capstone build 1 | PROG — iterative development | ALG |
| 32 | Capstone build 2 | PROG — iterative development | ALG |
| 33 | Polish & deploy | SYS — deployment, privacy, safety | PROG |
| 34 | Showcase | SOC — communicating about computing | — |
Practices — where they live¶
| Practice category | Where it's built | How |
|---|---|---|
| Computational Thinking | Throughout, heaviest in Units 1 and 3 | Decomposition, pattern-finding, abstraction, evaluation — every build week |
| Inclusive Collaboration | Every single week | Cross-age Driver/Navigator pairing with the no-touching-the-keyboard rule |
| Ethics & Social Responsibility | Unit 2 primarily; Unit 4 on privacy | Bias, hallucinations, synthetic media, publishing safely to the public internet |
| Human-Centered Design | Weeks 7–8, 16, 30–34 | Designing for a player, the AI for Good sprint, the capstone |
Dispositions — where they live¶
| Disposition | Built by |
|---|---|
| Curiosity | The weekly Think About This prompts — the entire mechanism |
| Persistence | "Being stuck is normal. It's the actual job." Repeated weekly, all year |
| Critical Thinking | Unit 2 end to end; Week 25's verify-the-AI's-code lesson |
| Creativity | Weeks 7, 16, 26, 30–33 — open-ended student-chosen builds |
| Reflectiveness | Weekly share-out; "save and explain"; unit self-checks |
| Resourcefulness | Debugging (Wk 24); reading error messages; asking your partner first |
| Sense of Belonging | Cross-age pairing, near-peer experts, celebrating broken work publicly |
Evidence of learning, without grades¶
There is no homework and no gradebook in this class. If someone needs evidence of standards coverage, use:
- This map — concept-area coverage per week
- The screenshot portfolio — dated student work, one per week per student
- Live student URLs from Unit 4 — publicly verifiable artifacts
- The observation log — see the teaching playbook
A folder of dated student work showing visible progression, plus a deployed website with the student's name on it, is stronger evidence of learning than a column of numbers.
High school specialty areas¶
The 2026 standards add six high school specialty areas for advanced study: Artificial Intelligence, Cybersecurity, Data Science, Game Development, Physical Computing, and Software Development.
This course is a foundational class, not a specialty one. But it deliberately gives the 9th–10th graders in the room a genuine taste of three of them:
- Artificial Intelligence — the whole of Unit 2
- Game Development — Unit 1
- Software Development — Units 3 and 4, including deployment
If any of these students later take a specialty CS course, they'll arrive having already done the introductory version — which is worth mentioning to families who ask where this leads.