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Standards Map — CSTA 2026

This course is aligned to the CSTA PK–12 Computer Science Standards (2026 revision).

Official standards: https://csteachers.org/pk12standards/

Read this before quoting standard codes

This map aligns lessons to the concept areas and grade bands of the 2026 standards. It deliberately does not list individual standard codes.

The 2026 revision is recent, and codes follow a BAND-CONCEPT-SUBCONCEPT-NN pattern (for example MS-PROG-DV-04). Rather than reproduce codes that may be misquoted, pull the exact ones you need from the official standards explorer at https://csteachers.org/pk12standards/ and paste them into the tables below when you need them for an administrator or an accreditation file.

Concept-area alignment is accurate and is sufficient for almost every purpose.


Why the 2026 standards suit this class unusually well

Two changes in the 2026 revision map directly onto what this course already does:

  1. AI is integrated across all concept areas rather than sitting in a separate silo. Unit 2 isn't a detour from computer science — under these standards it is computer science.
  2. Dispositions are named explicitly — Curiosity, Persistence, Critical Thinking, and Sense of Belonging among them. A no-homework, no-grades resource class is unusually well positioned to develop exactly these, and they are now something you can point to as intentional design rather than a nice side effect.

The framework

Five concept areas

Concept area Short What it covers
Algorithms & Design ALG Problem solving, representing and designing step-by-step processes, efficiency, correctness
Programming PROG Developing, organising, documenting, testing, and refining code
Data & Analysis DATA Collecting, preparing, analysing, and visualising data; accuracy, bias, privacy
Systems & Security SYS How hardware, software, and networks interact and are protected
Computing & Society SOC Computing's interplay with people and society; ethics, emerging tech, careers, impacts

Twelve practices, in four categories

  • Ethics & Social Responsibility
  • Inclusive Collaboration
  • Computational Thinking
  • Human-Centered Design

Seven dispositions

Creativity · Critical Thinking · Curiosity · Persistence · Reflectiveness · Resourcefulness · Sense of Belonging

Grade bands in this room

A single 45-minute class spanning grades 5–10 touches three bands simultaneously:

Band Grades Who in this class
Grade 5 5 Youngest students
Middle School 6–8 The largest group
High School (foundational) 9–12 Oldest students

This is what the tiers are actually doing

The 🟢 / 🟡 / 🔴 tiers aren't just difficulty settings — they map onto the three grade bands present in the room. A 🟢 challenge targets the Grade 5 band, 🟡 targets Middle School, 🔴 targets High School foundational. Same lesson, three bands, simultaneously. That's the honest answer if an administrator asks how one lesson serves grades 5 through 10.


Unit-level alignment

Unit ALG PROG DATA SYS SOC
1 — Think Like a Machine ●●● ●●● ●● ● ○
2 — AI Unmasked ● ○ ●●● ●● ●●●
3 — From Blocks to Text ●●● ●●● ●● ● ●
4 — Ship It ●● ●●● ● ●●● ●●

●●● primary focus · ●● substantial · ● touched · ○ minimal

Across the year all five concept areas get substantial coverage — which is unusual for a 45-minute weekly elective and worth stating plainly if anyone asks whether a resource class can be rigorous.


Week-by-week

Unit 1 — Think Like a Machine

Wk Lesson Primary Also
1 Launch Day DATA — binary representation SOC, PROG
2 Sequence & events ALG — ordered instructions PROG
3 Loops ALG — repetition, efficiency PROG
4 Variables PROG — storing and updating state DATA
5 Conditionals ALG — decisions and Boolean logic PROG
6 Sprites & collisions PROG — objects and event handling ALG
7 Build your own ALG — decomposition and design PROG
8 Playtest & share PROG — testing and refining SOC

Unit 2 — AI Unmasked

Wk Lesson Primary Also
9 What is AI, really? SOC — emerging technology DATA
10 Training data DATA — data collection and modelling SOC
11 Bias DATA — accuracy and bias SOC
12 How language models work DATA — prediction from data ALG
13 Prompt engineering SOC — human-computer interaction DATA
14 Hallucinations SOC — evaluating computing outputs DATA
15 Synthetic media SOC — societal impacts, media literacy SYS
16 AI for Good sprint SOC — human-centered design ALG
17 Hour of Code PROG — student choice ALG

Unit 3 — From Blocks to Text

Wk Lesson Primary Also
18 Hello, Python PROG — syntax and program structure ALG
19 Variables & input PROG — state and user input DATA
20 Conditionals in text ALG — Boolean logic PROG
21 Loops in text ALG — iteration PROG
22 Lists DATA — data structures PROG
23 Functions PROG — abstraction and modularity ALG
24 Debugging PROG — testing and refining ALG
25 Coding with an AI assistant SOC — evaluating AI output PROG
26 Mini-project PROG — independent development ALG

Unit 4 — Ship It

Wk Lesson Primary Also
27 Your first web page PROG — markup and structure SYS
28 Styling with CSS PROG — presentation and design SOC
29 Going live on Azure SYS — servers, domains, deployment SOC
30 Capstone kickoff ALG — design and decomposition SOC
31 Capstone build 1 PROG — iterative development ALG
32 Capstone build 2 PROG — iterative development ALG
33 Polish & deploy SYS — deployment, privacy, safety PROG
34 Showcase SOC — communicating about computing —

Practices — where they live

Practice category Where it's built How
Computational Thinking Throughout, heaviest in Units 1 and 3 Decomposition, pattern-finding, abstraction, evaluation — every build week
Inclusive Collaboration Every single week Cross-age Driver/Navigator pairing with the no-touching-the-keyboard rule
Ethics & Social Responsibility Unit 2 primarily; Unit 4 on privacy Bias, hallucinations, synthetic media, publishing safely to the public internet
Human-Centered Design Weeks 7–8, 16, 30–34 Designing for a player, the AI for Good sprint, the capstone

Dispositions — where they live

Disposition Built by
Curiosity The weekly Think About This prompts — the entire mechanism
Persistence "Being stuck is normal. It's the actual job." Repeated weekly, all year
Critical Thinking Unit 2 end to end; Week 25's verify-the-AI's-code lesson
Creativity Weeks 7, 16, 26, 30–33 — open-ended student-chosen builds
Reflectiveness Weekly share-out; "save and explain"; unit self-checks
Resourcefulness Debugging (Wk 24); reading error messages; asking your partner first
Sense of Belonging Cross-age pairing, near-peer experts, celebrating broken work publicly

Evidence of learning, without grades

There is no homework and no gradebook in this class. If someone needs evidence of standards coverage, use:

  1. This map — concept-area coverage per week
  2. The screenshot portfolio — dated student work, one per week per student
  3. Live student URLs from Unit 4 — publicly verifiable artifacts
  4. The observation log — see the teaching playbook

A folder of dated student work showing visible progression, plus a deployed website with the student's name on it, is stronger evidence of learning than a column of numbers.


High school specialty areas

The 2026 standards add six high school specialty areas for advanced study: Artificial Intelligence, Cybersecurity, Data Science, Game Development, Physical Computing, and Software Development.

This course is a foundational class, not a specialty one. But it deliberately gives the 9th–10th graders in the room a genuine taste of three of them:

  • Artificial Intelligence — the whole of Unit 2
  • Game Development — Unit 1
  • Software Development — Units 3 and 4, including deployment

If any of these students later take a specialty CS course, they'll arrive having already done the introductory version — which is worth mentioning to families who ask where this leads.